Skip to content
Eli Dupree's avatar, a smiling face with a wizard's hat as a broken version of the 'male' and 'female' symbols.
Welcome to Eli Dupree's website! Eli Dupree is a human who writes stories, games, music, and art. Ze blogs about everything from feminism and neurodiversity to math and computer programming.
Home | Index | Feed iconAtom feed
You can contact Eli by email at:
eli(AT sign)elidupree.com
You will be able to register an account and log in here if your browser supports JavaScript and some form of local data storage. You appear to be using a browser that does not support JavaScript.

You are not logged in.

You will be able to register an account and log in here if your browser supports JavaScript and some form of local data storage. You appear to be using a browser that does not support JavaScript.

Username:
Password:
Duration:
Usernames must be between 3 and 32 characters, and can only contain letters, numbers, and underscores. Passwords must be at least 8 characters long.
Username:
Password:
Retype password:
Write "I am not a bot":
Login duration:
Posted at UTC 2011-06-18 21:50:07
Eli_Dupree says:
Eli_Dupree's avatar

Release early, release often

Yesterday, I spent all day working hard on my Haskell game – I was so busy that I didn't have time to blog about it!

Luckily, this has been very productive. If you can compile Haskell code, check out the current version of my game! I've also put up a Linux executable, but that'll only work if your computer is sufficiently similar to mine (Ubuntu Linux on a Pentium T3400, although I don't know anything about binary compatibility...). The Linux executable is here (3MB). If you can compile Haskell and you're running a different operating system, could you upload your binaries somewhere so that I can link to them for the other people?

Right now, the game is about flying around as a green circle in an infinitely large world, and shooting out the walls. Use the arrow keys to move, and click (and hold) the mouse to shoot lasers.

A screenshot of the Haskell game: a green circle drilling a hole in green walls with green lasers

So far, the trickiest part of this project was making an infinite world that would remember all the changes you made to it, without making the game get really slow as the world got bigger.

Amusingly, after I said I wasn't going to keep working on my collision detection stuff, most of the work of this project has been on collision detection stuff. There's a lot of things that could be improved about it (like the fact that I've duplicated a lot of work between ZOrderCollisions.hs and ZTree.hs), but there you go; I'm going to make those improvements next, anyway!

I've released the game under the GNU General Public License (GPL), which means that you can freely copy it, modify it, and release modified versions, as long as you make all the code you add to it available under the same license.

– Eli

Tagged in games, posts about computer programming.
Direct link to this post | You could reply if you had Javascript and local storage ("cookies") enabled
Posted at UTC 2011-06-19 02:14:46
Monika says, in reply to Release early, release often:
THIS IS NOT AN AVATAR
Neat. Surprisingly meditative.
Direct link to this post | You could reply if you had Javascript and local storage ("cookies") enabled