I've been hard at work on the prototype real-time strategy game that I posted a couple weeks ago. The player still doesn't have any control over the simulation, but there's a bigger map, a lot more game mechanics, a slider to adjust the time speed, and you can use the scroll wheel to zoom.
I've also gotten a lot done on Ravelling Wrath. Chapter 4 is now 6500 words, almost double the last time I reported! I expect it to finish at around 8000-8500, like the last 2 chapters. So it's getting there!